Besides walking up the mountain with Jordan, today was dedicated to ongoing work on a blender project I'm working on, that I started about a month ago during a break between classes. The worm, yet unnamed, from Labyrinth:
About 20 hours has gone into this scene, much of which has been learning how to uses particle systems for hair, and compositing nodes to add depth-of-field to and adjust the colour and brightness/contrast of my renders. Next step: Rigging for animation.
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